A* Pathfinding Project  3.8.2
The A* Pathfinding Project for Unity 3D
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RichFunnel Member List

This is the complete list of members for RichFunnel, including all inherited members.

BuildFunnelCorridor(List< GraphNode > nodes, int start, int end)RichFunnel
checkForDestroyedNodesCounterRichFunnelprivate
currentNodeRichFunnelprivate
currentPositionRichFunnelprivate
exactEndRichFunnel
exactStartRichFunnel
FindNextCorners(Vector3 origin, int startIndex, List< Vector3 > funnelPath, int numCorners, out bool lastCorner)RichFunnel
FindWalls(List< Vector3 > wallBuffer, float range)RichFunnel
FindWalls(int nodeIndex, List< Vector3 > wallBuffer, Vector3 position, float range)RichFunnelprivate
FunnelSimplification enum nameRichFunnel
funnelSimplificationModeRichFunnel
graphRichFunnelprivate
Initialize(RichPath path, NavGraph graph)RichFunnel
leftRichFunnelprivate
nodesRichFunnelprivate
OnEnterPool()RichFunnelvirtual
pathRichFunnelprivate
RichFunnel()RichFunnel
rightRichFunnelprivate
SimplifyPath(IRaycastableGraph graph, List< GraphNode > nodes, int start, int end, List< GraphNode > result, Vector3 startPoint, Vector3 endPoint)RichFunnel
SimplifyPath2(IRaycastableGraph rcg, List< GraphNode > nodes, int start, int end, List< GraphNode > result, Vector3 startPoint, Vector3 endPoint)RichFunnelstatic
SimplifyPath3(IRaycastableGraph rcg, List< GraphNode > nodes, int start, int end, List< GraphNode > result, Vector3 startPoint, Vector3 endPoint, int depth=0)RichFunnelstatic
triBufferRichFunnelprivate
Update(Vector3 position, List< Vector3 > buffer, int numCorners, out bool lastCorner, out bool requiresRepath)RichFunnel
UpdateFunnelCorridor(int splitIndex, TriangleMeshNode prefix)RichFunnel