A* Pathfinding Project  3.8.2
The A* Pathfinding Project for Unity 3D
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Simulator Member List

This is the complete list of members for Simulator, including all inherited members.

AddAgent(IAgent agent)Simulator
AddAgent(Vector3 position)Simulator
AddObstacle(ObstacleVertex v)Simulator
AddObstacle(Vector3[] vertices, float height)Simulator
AddObstacle(Vector3[] vertices, float height, Matrix4x4 matrix, RVOLayer layer=RVOLayer.DefaultObstacle)Simulator
AddObstacle(Vector3 a, Vector3 b, float height)Simulator
agentsSimulatorprivate
algorithmSimulator
BuildQuadtree()Simulatorprivate
CleanObstacles()Simulatorprivate
ClearAgents()Simulator
coroutineWorkerContextSimulatorprivate
DeltaTimeSimulator
deltaTimeSimulatorprivate
DesiredDeltaTimeSimulator
desiredDeltaTimeSimulatorprivate
doCleanObstaclesSimulatorprivate
doubleBufferingSimulatorprivate
doUpdateObstaclesSimulatorprivate
GetAgents()Simulator
GetObstacles()Simulator
interpolationSimulatorprivate
InterpolationSimulator
kdTreeSimulatorprivate
KDTreeSimulator
lastStepSimulatorprivate
lastStepInterpolationReferenceSimulatorprivate
MultithreadingSimulator
obstaclesSimulator
OnDestroy()Simulator
oversamplingSimulatorprivate
OversamplingSimulator
prevDeltaTimeSimulatorprivate
PrevDeltaTimeSimulator
QuadtreeSimulator
quadtreeSimulatorprivate
qualityCutoffSimulator
RemoveAgent(IAgent agent)Simulator
RemoveObstacle(ObstacleVertex v)Simulator
SamplingAlgorithm enum nameSimulator
ScheduleCleanObstacles()Simulatorprivate
Simulator(int workers, bool doubleBuffering)Simulator
stepScaleSimulator
Update()Simulator
UpdateObstacle(ObstacleVertex obstacle, Vector3[] vertices, Matrix4x4 matrix)Simulator
UpdateObstacles()Simulator
WallThicknessSimulator
wallThicknessSimulatorprivate
workersSimulatorprivate
~Simulator()Simulatorprivate