A* Pathfinding Project  3.8.2
The A* Pathfinding Project for Unity 3D
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NavMeshGraph Member List

This is the complete list of members for NavMeshGraph, including all inherited members.

_bbTreeNavMeshGraphprivate
_sguidNavGraph
_verticesNavMeshGraphprivate
accurateNearestNodeNavMeshGraph
activeNavGraph
Awake()NavGraphvirtual
bbTreeNavMeshGraph
CanUpdateAsync(GraphUpdateObject o)NavMeshGraph
ClosestPointOnNode(TriangleMeshNode node, Int3[] vertices, Vector3 pos)NavMeshGraphprivatestatic
ContainsPoint(TriangleMeshNode node, Vector3 pos)NavMeshGraph
ContainsPoint(TriangleMeshNode node, Vector3 pos, Int3[] vertices)NavMeshGraphstatic
CountNodes()NavGraphvirtual
DeserializeExtraInfo(GraphSerializationContext ctx)NavMeshGraphvirtual
drawGizmosNavGraph
GenerateMatrix()NavMeshGraph
GenerateNodes(Vector3[] vectorVertices, int[] triangles, out Vector3[] originalVertices, out Int3[] vertices)NavMeshGraphprivate
GetNearest(NavMeshGraph graph, GraphNode[] nodes, Vector3 position, NNConstraint constraint, bool accurateNearestNode)NavMeshGraphstatic
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)NavMeshGraphvirtual
Pathfinding::NavGraph.GetNearest(Vector3 position)NavGraph
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearestForce(Vector3 position, NNConstraint constraint)NavMeshGraphvirtual
GetNearestForce(NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode)NavMeshGraphstatic
GetNearestForceBoth(NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode)NavMeshGraphstatic
GetNodes(GraphNodeDelegateCancelable del)NavMeshGraphvirtual
GetTileCoordinates(int tileIndex, out int x, out int z)NavMeshGraph
GetVertex(int index)NavMeshGraph
GetVertexArrayIndex(int index)NavMeshGraph
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
initialPenaltyNavGraph
InSearchTree(GraphNode node, Path path)NavGraphstatic
inverseMatrixNavGraph
Linecast(Vector3 origin, Vector3 end)NavMeshGraph
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit)NavMeshGraph
Linecast(Vector3 origin, Vector3 end, GraphNode hint)NavMeshGraph
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)NavMeshGraph
Linecast(INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit)NavMeshGraphstatic
Linecast(INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)NavMeshGraphstatic
matrixNavGraph
nameNavGraph
NodeColor(GraphNode node, PathHandler data)NavGraphvirtual
nodesNavMeshGraph
offsetNavMeshGraph
OnDestroy()NavMeshGraphvirtual
OnDrawGizmos(bool drawNodes)NavMeshGraphvirtual
openNavGraph
originalVerticesNavMeshGraphprivate
PostDeserialization()NavGraphvirtual
PostProcess()NavMeshGraph
RebuildBBTree(NavMeshGraph graph)NavMeshGraphstatic
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)NavMeshGraphvirtual
rotationNavMeshGraph
scaleNavMeshGraph
Scan()NavGraph
ScanGraph()NavGraph
ScanInternal(string objMeshPath)NavMeshGraph
ScanInternal(OnScanStatus statusCallback)NavMeshGraphvirtual
Pathfinding::NavGraph.ScanInternal()NavGraph
SerializeExtraInfo(GraphSerializationContext ctx)NavMeshGraphvirtual
SetMatrix(Matrix4x4 m)NavGraph
sourceMeshNavMeshGraph
trianglesNavMeshGraph
TriNodesNavMeshGraph
UnloadGizmoMeshes()NavGraphpackagevirtual
UpdateArea(GraphUpdateObject o)NavMeshGraph
UpdateArea(GraphUpdateObject o, INavmesh graph)NavMeshGraphstatic
UpdateAreaInit(GraphUpdateObject o)NavMeshGraph
verticesNavMeshGraph