_sguid | NavGraph | |
active | NavGraph | |
Awake() | NavGraph | virtual |
batchTileUpdate | RecastGraph | private |
batchUpdatedTiles | RecastGraph | private |
BorderVertexMask | RecastGraph | |
BorderVertexOffset | RecastGraph | |
BoxColliderTris | RecastGraph | private |
BoxColliderVerts | RecastGraph | private |
BuildTileMesh(Voxelize vox, int x, int z) | RecastGraph | protected |
cachedInt2_int_dict | RecastGraph | private |
cachedInt3_int_dict | RecastGraph | private |
CanUpdateAsync(GraphUpdateObject o) | RecastGraph | |
capsuleCache | RecastGraph | private |
cellHeight | RecastGraph | |
cellSize | RecastGraph | |
characterRadius | RecastGraph | |
ClosestPointOnNode(TriangleMeshNode node, Vector3 pos) | RecastGraph | |
CollectColliderMeshes(Bounds bounds, List< ExtraMesh > extraMeshes) | RecastGraph | private |
CollectMeshes(out List< ExtraMesh > extraMeshes, Bounds bounds) | RecastGraph | private |
CollectTerrainMeshes(Bounds bounds, bool rasterizeTrees, List< ExtraMesh > extraMeshes) | RecastGraph | private |
CollectTreeMeshes(Terrain terrain, List< ExtraMesh > extraMeshes) | RecastGraph | private |
colliderRasterizeDetail | RecastGraph | |
ConnectTiles(NavmeshTile tile1, NavmeshTile tile2) | RecastGraph | private |
ConnectTileWithNeighbours(NavmeshTile tile) | RecastGraph | |
ContainsPoint(TriangleMeshNode node, Vector3 pos) | RecastGraph | |
contourMaxError | RecastGraph | |
CountNodes() | NavGraph | virtual |
CreateNodeConnections(TriangleMeshNode[] nodes) | RecastGraph | private |
CreateTile(Voxelize vox, VoxelMesh mesh, int x, int z) | RecastGraph | private |
DeserializeExtraInfo(GraphSerializationContext ctx) | RecastGraph | virtual |
drawGizmos | NavGraph | |
dynamic | RecastGraph | |
editorTileSize | RecastGraph | |
EndBatchTileUpdate() | RecastGraph | |
forcedBounds | RecastGraph | |
forcedBoundsCenter | RecastGraph | |
forcedBoundsSize | RecastGraph | |
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint) | RecastGraph | virtual |
Pathfinding::NavGraph.GetNearest(Vector3 position) | NavGraph | |
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint) | NavGraph | |
GetNearestForce(Vector3 position, NNConstraint constraint) | RecastGraph | virtual |
GetNodes(GraphNodeDelegateCancelable del) | RecastGraph | virtual |
GetRecastMeshObjs(Bounds bounds, List< ExtraMesh > buffer) | RecastGraph | |
GetSceneMeshes(Bounds bounds, List< string > tagMask, LayerMask layerMask, List< ExtraMesh > meshes) | RecastGraph | privatestatic |
GetTileBounds(IntRect rect) | RecastGraph | |
GetTileBounds(int x, int z, int width=1, int depth=1) | RecastGraph | |
GetTileCoordinates(int tileIndex, out int x, out int z) | RecastGraph | |
GetTileCoordinates(Vector3 p) | RecastGraph | |
GetTileIndex(int index) | RecastGraph | |
GetTiles() | RecastGraph | |
GetTouchingTiles(Bounds b) | RecastGraph | |
GetTouchingTilesRound(Bounds b) | RecastGraph | |
GetVertex(int index) | RecastGraph | |
GetVertexArrayIndex(int index) | RecastGraph | |
globalVox | RecastGraph | private |
graphIndex | NavGraph | |
guid | NavGraph | |
infoScreenOpen | NavGraph | |
initialPenalty | NavGraph | |
InSearchTree(GraphNode node, Path path) | NavGraph | static |
inverseMatrix | NavGraph | |
Linecast(Vector3 origin, Vector3 end) | RecastGraph | |
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit) | RecastGraph | |
Linecast(Vector3 origin, Vector3 end, GraphNode hint) | RecastGraph | |
Linecast(Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace) | RecastGraph | |
mask | RecastGraph | |
matrix | NavGraph | |
maxEdgeLength | RecastGraph | |
maxSlope | RecastGraph | |
minRegionSize | RecastGraph | |
name | NavGraph | |
nearestSearchOnlyXZ | RecastGraph | |
NewEmptyTile(int x, int z) | RecastGraph | privatestatic |
NodeColor(GraphNode node, PathHandler data) | NavGraph | virtual |
OnDestroy() | RecastGraph | virtual |
OnDrawGizmos(bool drawNodes) | RecastGraph | virtual |
open | NavGraph | |
PointOnNavmesh(Vector3 position, NNConstraint constraint) | RecastGraph | |
PostDeserialization() | NavGraph | virtual |
RasterizeCollider(Collider col) | RecastGraph | private |
RasterizeCollider(Collider col, Matrix4x4 localToWorldMatrix) | RecastGraph | private |
rasterizeColliders | RecastGraph | |
rasterizeMeshes | RecastGraph | |
rasterizeTerrain | RecastGraph | |
rasterizeTrees | RecastGraph | |
relevantGraphSurfaceMode | RecastGraph | |
RelevantGraphSurfaceMode enum name | RecastGraph | |
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix) | RecastGraph | virtual |
RemoveConnectionsFromTile(NavmeshTile tile) | RecastGraph | |
RemoveConnectionsFromTo(NavmeshTile a, NavmeshTile b) | RecastGraph | |
ReplaceTile(int x, int z, Int3[] verts, int[] tris, bool worldSpace) | RecastGraph | |
ReplaceTile(int x, int z, int w, int d, Int3[] verts, int[] tris, bool worldSpace) | RecastGraph | |
Scan() | NavGraph | |
ScanAllTiles(OnScanStatus statusCallback) | RecastGraph | protected |
scanEmptyGraph | RecastGraph | |
ScanGraph() | NavGraph | |
ScanInternal(OnScanStatus statusCallback) | RecastGraph | virtual |
Pathfinding::NavGraph.ScanInternal() | NavGraph | |
ScanTiledNavmesh(OnScanStatus statusCallback) | RecastGraph | protected |
SerializeExtraInfo(GraphSerializationContext ctx) | RecastGraph | virtual |
SetMatrix(Matrix4x4 m) | NavGraph | |
showMeshOutline | RecastGraph | |
showMeshSurface | RecastGraph | |
showNodeConnections | RecastGraph | |
SnapForceBoundsToScene() | RecastGraph | |
StartBatchTileUpdate() | RecastGraph | |
tagMask | RecastGraph | |
terrainSampleSize | RecastGraph | |
TileIndexMask | RecastGraph | |
TileIndexOffset | RecastGraph | |
tiles | RecastGraph | private |
tileSizeX | RecastGraph | |
tileSizeZ | RecastGraph | |
tileXCount | RecastGraph | |
tileZCount | RecastGraph | |
UnloadGizmoMeshes() | NavGraph | packagevirtual |
UpdateArea(GraphUpdateObject guo) | RecastGraph | |
UpdateAreaInit(GraphUpdateObject o) | RecastGraph | |
useTiles | RecastGraph | |
VertexIndexMask | RecastGraph | |
walkableClimb | RecastGraph | |
walkableHeight | RecastGraph | |