This is the complete list of members for Agent, including all inherited members.
| Agent(Vector3 pos) | Agent | |
| agentTimeHorizon | Agent | private |
| AgentTimeHorizon | Agent | |
| BufferSwitch() | Agent | |
| CalculateNeighbours() | Agent | |
| CalculateVelocity(Pathfinding.RVO.Simulator.WorkerContext context) | Agent | package |
| CollidesWith | Agent | |
| collidesWith | Agent | private |
| DebugDraw | Agent | |
| desiredVelocity | Agent | private |
| DesiredVelocity | Agent | |
| DesiredVelocityScale | Agent | static |
| DesiredVelocityWeight | Agent | static |
| DrawCircle(Vector2 _p, float radius, Color col) | Agent | privatestatic |
| DrawCircle(Vector2 _p, float radius, float a0, float a1, Color col) | Agent | privatestatic |
| DrawCross(Vector2 p, float size=1) | Agent | privatestatic |
| DrawCross(Vector2 p, Color col, float size=1) | Agent | privatestatic |
| DrawVO(Vector2 circleCenter, float radius, Vector2 origin) | Agent | privatestatic |
| GlobalIncompressibility | Agent | static |
| height | Agent | private |
| Height | Agent | |
| InsertAgentNeighbour(Agent agent, float rangeSq) | Agent | |
| InsertObstacleNeighbour(ObstacleVertex ob1, float rangeSq) | Agent | |
| Interpolate(float t) | Agent | |
| InterpolatedPosition | Agent | |
| IntersectionFactor(Vector2 start1, Vector2 dir1, Vector2 start2, Vector2 dir2, out float factor) | Agent | static |
| Layer | Agent | |
| layer | Agent | private |
| Locked | Agent | |
| locked | Agent | |
| MaxNeighbours | Agent | |
| maxNeighbours | Agent | |
| MaxSpeed | Agent | |
| maxSpeed | Agent | private |
| neighbourDist | Agent | private |
| NeighbourDist | Agent | |
| neighbourDists | Agent | |
| NeighbourObstacles | Agent | |
| neighbours | Agent | |
| newVelocity | Agent | package |
| next | Agent | package |
| obstacleDists | Agent | private |
| obstacles | Agent | private |
| obstaclesBuffered | Agent | private |
| obstacleTimeHorizon | Agent | private |
| ObstacleTimeHorizon | Agent | |
| position | Agent | |
| Position | Agent | |
| prevSmoothPos | Agent | private |
| radius | Agent | |
| Radius | Agent | |
| Rainbow(float v) | Agent | privatestatic |
| SetYPosition(float yCoordinate) | Agent | |
| simulator | Agent | |
| smoothPos | Agent | private |
| Sqr(float x) | Agent | private |
| Teleport(Vector3 pos) | Agent | |
| To3D(Vector2 p) | Agent | privatestatic |
| Trace(VO[] vos, int voCount, Vector2 p, float cutoff, out float score) | Agent | private |
| Update() | Agent | |
| velocity | Agent | private |
| Velocity | Agent | |
| WallWeight | Agent | private |
| watch1 | Agent | static |
| watch2 | Agent | static |
| weight | Agent | private |