A* Pathfinding Project  3.7.4
The A* Pathfinding Project for Unity 3D
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RecastGraph Member List

This is the complete list of members for RecastGraph, including all inherited members.

_sguidNavGraph
activeNavGraph
AddPortal(GraphNode n1, GraphNode n2, List< Vector3 > left, List< Vector3 > right)RecastGraph
Awake()NavGraphvirtual
batchTileUpdateRecastGraphprivate
batchUpdatedTilesRecastGraphprivate
BorderVertexMaskRecastGraph
BorderVertexOffsetRecastGraph
BoxColliderTrisRecastGraphprivate
BoxColliderVertsRecastGraphprivate
BuildFunnelCorridor(List< GraphNode > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right)RecastGraph
BuildTileMesh(Voxelize vox, int x, int z)RecastGraphprotected
cachedInt2_int_dictRecastGraphprivate
cachedInt3_int_dictRecastGraphprivate
CanUpdateAsync(GraphUpdateObject o)RecastGraph
capsuleCacheRecastGraphprivate
cellHeightRecastGraph
cellSizeRecastGraph
characterRadiusRecastGraph
ClosestPointOnNode(TriangleMeshNode node, Vector3 pos)RecastGraph
CollectColliderMeshes(Bounds bounds, List< ExtraMesh > extraMeshes)RecastGraphprivate
CollectMeshes(out List< ExtraMesh > extraMeshes, Bounds bounds)RecastGraphprivate
CollectTerrainMeshes(Bounds bounds, bool rasterizeTrees, List< ExtraMesh > extraMeshes)RecastGraphprivate
CollectTreeMeshes(Terrain terrain, List< ExtraMesh > extraMeshes)RecastGraphprivate
colliderRasterizeDetailRecastGraph
ConnectTiles(NavmeshTile tile1, NavmeshTile tile2)RecastGraphprivate
ConnectTileWithNeighbours(NavmeshTile tile)RecastGraph
ContainsPoint(TriangleMeshNode node, Vector3 pos)RecastGraph
contourMaxErrorRecastGraph
CountNodes()NavGraphvirtual
CreateNodeConnections(TriangleMeshNode[] nodes)RecastGraphprivate
CreateTile(Voxelize vox, VoxelMesh mesh, int x, int z)RecastGraphprivate
DeserializeExtraInfo(GraphSerializationContext ctx)RecastGraphvirtual
drawGizmosNavGraph
dynamicRecastGraph
editorTileSizeRecastGraph
EndBatchTileUpdate()RecastGraph
forcedBoundsRecastGraph
forcedBoundsCenterRecastGraph
forcedBoundsSizeRecastGraph
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)RecastGraphvirtual
Pathfinding::NavGraph.GetNearest(Vector3 position)NavGraph
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearestForce(Vector3 position, NNConstraint constraint)RecastGraphvirtual
GetNodes(GraphNodeDelegateCancelable del)RecastGraphvirtual
GetRecastMeshObjs(Bounds bounds, List< ExtraMesh > buffer)RecastGraph
GetSceneMeshes(Bounds bounds, List< string > tagMask, LayerMask layerMask, List< ExtraMesh > meshes)RecastGraphprivatestatic
GetTileBounds(IntRect rect)RecastGraph
GetTileBounds(int x, int z, int width=1, int depth=1)RecastGraph
GetTileCoordinates(int tileIndex, out int x, out int z)RecastGraph
GetTileCoordinates(Vector3 p)RecastGraph
GetTileIndex(int index)RecastGraph
GetTiles()RecastGraph
GetTouchingTiles(Bounds b)RecastGraph
GetTouchingTilesRound(Bounds b)RecastGraph
GetVertex(int index)RecastGraph
GetVertexArrayIndex(int index)RecastGraph
globalVoxRecastGraphprivate
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
initialPenaltyNavGraph
InSearchTree(GraphNode node, Path path)NavGraphstatic
inverseMatrixNavGraph
Linecast(Vector3 origin, Vector3 end)RecastGraph
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit)RecastGraph
Linecast(Vector3 origin, Vector3 end, GraphNode hint)RecastGraph
Linecast(Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)RecastGraph
maskRecastGraph
matrixNavGraph
maxEdgeLengthRecastGraph
maxSlopeRecastGraph
minRegionSizeRecastGraph
nameNavGraph
nearestSearchOnlyXZRecastGraph
NewEmptyTile(int x, int z)RecastGraphprivatestatic
NodeColor(GraphNode node, PathHandler data)NavGraphvirtual
OnDestroy()RecastGraphvirtual
OnDrawGizmos(bool drawNodes)RecastGraphvirtual
openNavGraph
PointOnNavmesh(Vector3 position, NNConstraint constraint)RecastGraph
PostDeserialization()NavGraphvirtual
RasterizeCollider(Collider col)RecastGraphprivate
RasterizeCollider(Collider col, Matrix4x4 localToWorldMatrix)RecastGraphprivate
rasterizeCollidersRecastGraph
rasterizeMeshesRecastGraph
rasterizeTerrainRecastGraph
rasterizeTreesRecastGraph
RelevantGraphSurfaceMode enum nameRecastGraph
relevantGraphSurfaceModeRecastGraph
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)RecastGraphvirtual
RemoveConnectionsFromTile(NavmeshTile tile)RecastGraph
RemoveConnectionsFromTo(NavmeshTile a, NavmeshTile b)RecastGraph
ReplaceTile(int x, int z, Int3[] verts, int[] tris, bool worldSpace)RecastGraph
ReplaceTile(int x, int z, int w, int d, Int3[] verts, int[] tris, bool worldSpace)RecastGraph
Scan()NavGraph
ScanAllTiles(OnScanStatus statusCallback)RecastGraphprotected
scanEmptyGraphRecastGraph
ScanGraph()NavGraph
ScanInternal(OnScanStatus statusCallback)RecastGraphvirtual
Pathfinding::NavGraph.ScanInternal()NavGraph
ScanTiledNavmesh(OnScanStatus statusCallback)RecastGraphprotected
SerializeExtraInfo(GraphSerializationContext ctx)RecastGraphvirtual
SetMatrix(Matrix4x4 m)NavGraph
showMeshOutlineRecastGraph
showNodeConnectionsRecastGraph
SnapForceBoundsToScene()RecastGraph
StartBatchTileUpdate()RecastGraph
tagMaskRecastGraph
terrainSampleSizeRecastGraph
TileIndexMaskRecastGraph
TileIndexOffsetRecastGraph
tilesRecastGraphprivate
tileSizeXRecastGraph
tileSizeZRecastGraph
tileXCountRecastGraph
tileZCountRecastGraph
UpdateArea(GraphUpdateObject guo)RecastGraph
UpdateAreaInit(GraphUpdateObject o)RecastGraph
useTilesRecastGraph
VertexIndexMaskRecastGraph
walkableClimbRecastGraph
walkableHeightRecastGraph