A* Pathfinding Project
3.7.3
The A* Pathfinding Project for Unity 3D
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Path Member List
This is the complete list of members for
Path
, including all inherited members.
_errorLog
Path
private
AdvanceState
(PathState s)
Path
CalculateHScore
(GraphNode node)
Path
CalculateStep
(long targetTick)
Path
pure virtual
callback
Path
callTime
Path
CanTraverse
(GraphNode node)
Path
Claim
(System.Object o)
Path
claimed
Path
private
Cleanup
()
Path
virtual
CompleteState
Path
currentR
Path
protected
DebugString
(PathLog logMode)
Path
virtual
duration
Path
enabledTags
Path
error
Path
Error
()
Path
ErrorCheck
()
Path
private
errorLog
Path
FloodingPath
Path
ForceLogError
(string msg)
Path
GetConnectionSpecialCost
(GraphNode a, GraphNode b, uint currentCost)
Path
virtual
GetHTarget
()
Path
GetState
()
Path
GetTagPenalty
(int tag)
Path
GetTotalLength
()
Path
GetTraversalCost
(GraphNode node)
Path
hasBeenReset
Path
protected
HasExceededTime
(int searchedNodes, long targetTime)
Path
protected
heuristic
Path
heuristicScale
Path
hTarget
Path
protected
hTargetNode
Path
protected
immediateCallback
Path
Initialize
()
Path
pure virtual
internalTagPenalties
Path
protected
IsDone
()
Path
Log
(string msg)
Path
LogError
(string msg)
Path
manualTagPenalties
Path
protected
maxFrameTime
Path
protected
next
Path
package
nnConstraint
Path
OnEnterPool
()
Path
virtual
path
Path
pathCompleteState
Path
private
pathHandler
Path
pathID
Path
Prepare
()
Path
pure virtual
PrepareBase
(PathHandler pathHandler)
Path
Recycle
()
Path
protected
pure virtual
recycled
Path
package
Release
(System.Object o)
Path
releasedNotSilent
Path
private
ReleaseSilent
(System.Object o)
Path
Reset
()
Path
virtual
ReturnPath
()
Path
virtual
searchedNodes
Path
searchIterations
Path
state
Path
private
stateLock
Path
private
tagPenalties
Path
Trace
(PathNode from)
Path
protected
virtual
vectorPath
Path
WaitForPath
()
Path
ZeroTagPenalties
Path
private
static
Generated on Sun Apr 9 2017 22:42:47 for A* Pathfinding Project by
1.8.2