A* Pathfinding Project  3.7.3
The A* Pathfinding Project for Unity 3D
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Path Member List

This is the complete list of members for Path, including all inherited members.

_errorLogPathprivate
AdvanceState(PathState s)Path
CalculateHScore(GraphNode node)Path
CalculateStep(long targetTick)Pathpure virtual
callbackPath
callTimePath
CanTraverse(GraphNode node)Path
Claim(System.Object o)Path
claimedPathprivate
Cleanup()Pathvirtual
CompleteStatePath
currentRPathprotected
DebugString(PathLog logMode)Pathvirtual
durationPath
enabledTagsPath
errorPath
Error()Path
ErrorCheck()Pathprivate
errorLogPath
FloodingPathPath
ForceLogError(string msg)Path
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)Pathvirtual
GetHTarget()Path
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
GetTraversalCost(GraphNode node)Path
hasBeenResetPathprotected
HasExceededTime(int searchedNodes, long targetTime)Pathprotected
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()Pathpure virtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Path
LogError(string msg)Path
manualTagPenaltiesPathprotected
maxFrameTimePathprotected
nextPathpackage
nnConstraintPath
OnEnterPool()Pathvirtual
pathPath
pathCompleteStatePathprivate
pathHandlerPath
pathIDPath
Prepare()Pathpure virtual
PrepareBase(PathHandler pathHandler)Path
Recycle()Pathprotectedpure virtual
recycledPathpackage
Release(System.Object o)Path
releasedNotSilentPathprivate
ReleaseSilent(System.Object o)Path
Reset()Pathvirtual
ReturnPath()Pathvirtual
searchedNodesPath
searchIterationsPath
statePathprivate
stateLockPathprivate
tagPenaltiesPath
Trace(PathNode from)Pathprotectedvirtual
vectorPathPath
WaitForPath()Path
ZeroTagPenaltiesPathprivatestatic