A* Pathfinding Project
3.7.3
The A* Pathfinding Project for Unity 3D
|
This is the complete list of members for NavMeshGraph, including all inherited members.
_bbTree | NavMeshGraph | private |
_sguid | NavGraph | |
_vertices | NavMeshGraph | private |
accurateNearestNode | NavMeshGraph | |
active | NavGraph | |
AddPortal(GraphNode n1, GraphNode n2, List< Vector3 > left, List< Vector3 > right) | NavMeshGraph | |
Awake() | NavGraph | virtual |
bbTree | NavMeshGraph | |
BuildFunnelCorridor(List< GraphNode > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right) | NavMeshGraph | |
BuildFunnelCorridor(INavmesh graph, List< GraphNode > path, int startIndex, int endIndex, List< Vector3 > left, List< Vector3 > right) | NavMeshGraph | static |
CanUpdateAsync(GraphUpdateObject o) | NavMeshGraph | |
ClosestPointOnNode(TriangleMeshNode node, Int3[] vertices, Vector3 pos) | NavMeshGraph | privatestatic |
ContainsPoint(TriangleMeshNode node, Vector3 pos) | NavMeshGraph | |
ContainsPoint(TriangleMeshNode node, Vector3 pos, Int3[] vertices) | NavMeshGraph | static |
CountNodes() | NavGraph | virtual |
DeserializeExtraInfo(GraphSerializationContext ctx) | NavMeshGraph | virtual |
drawGizmos | NavGraph | |
GenerateMatrix() | NavMeshGraph | |
GenerateNodes(Vector3[] vectorVertices, int[] triangles, out Vector3[] originalVertices, out Int3[] vertices) | NavMeshGraph | private |
GetNearest(NavMeshGraph graph, GraphNode[] nodes, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint) | NavMeshGraph | virtual |
Pathfinding::NavGraph.GetNearest(Vector3 position) | NavGraph | |
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint) | NavGraph | |
GetNearestForce(Vector3 position, NNConstraint constraint) | NavMeshGraph | virtual |
GetNearestForce(NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
GetNearestForceBoth(NavGraph graph, INavmeshHolder navmesh, Vector3 position, NNConstraint constraint, bool accurateNearestNode) | NavMeshGraph | static |
GetNodes(GraphNodeDelegateCancelable del) | NavMeshGraph | virtual |
GetTileCoordinates(int tileIndex, out int x, out int z) | NavMeshGraph | |
GetVertex(int index) | NavMeshGraph | |
GetVertexArrayIndex(int index) | NavMeshGraph | |
graphIndex | NavGraph | |
guid | NavGraph | |
infoScreenOpen | NavGraph | |
initialPenalty | NavGraph | |
InSearchTree(GraphNode node, Path path) | NavGraph | static |
inverseMatrix | NavGraph | |
Linecast(Vector3 origin, Vector3 end) | NavMeshGraph | |
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit) | NavMeshGraph | |
Linecast(Vector3 origin, Vector3 end, GraphNode hint) | NavMeshGraph | |
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace) | NavMeshGraph | |
Linecast(INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit) | NavMeshGraph | static |
Linecast(INavmesh graph, Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace) | NavMeshGraph | static |
matrix | NavGraph | |
name | NavGraph | |
NodeColor(GraphNode node, PathHandler data) | NavGraph | virtual |
nodes | NavMeshGraph | |
offset | NavMeshGraph | |
OnDestroy() | NavMeshGraph | virtual |
OnDrawGizmos(bool drawNodes) | NavMeshGraph | virtual |
open | NavGraph | |
originalVertices | NavMeshGraph | private |
PostDeserialization() | NavGraph | virtual |
PostProcess() | NavMeshGraph | |
RebuildBBTree(NavMeshGraph graph) | NavMeshGraph | static |
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix) | NavMeshGraph | virtual |
rotation | NavMeshGraph | |
scale | NavMeshGraph | |
Scan() | NavGraph | |
ScanGraph() | NavGraph | |
ScanInternal(string objMeshPath) | NavMeshGraph | |
ScanInternal(OnScanStatus statusCallback) | NavMeshGraph | virtual |
Pathfinding::NavGraph.ScanInternal() | NavGraph | |
SerializeExtraInfo(GraphSerializationContext ctx) | NavMeshGraph | virtual |
SetMatrix(Matrix4x4 m) | NavGraph | |
sourceMesh | NavMeshGraph | |
triangles | NavMeshGraph | |
TriNodes | NavMeshGraph | |
UpdateArea(GraphUpdateObject o) | NavMeshGraph | |
UpdateArea(GraphUpdateObject o, INavmesh graph) | NavMeshGraph | static |
UpdateAreaInit(GraphUpdateObject o) | NavMeshGraph | |
vertices | NavMeshGraph |