A* Pathfinding Project  3.7.3
The A* Pathfinding Project for Unity 3D
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FloodPath Member List

This is the complete list of members for FloodPath, including all inherited members.

AdvanceState(PathState s)Path
CalculateHScore(GraphNode node)Path
CalculateStep(long targetTick)FloodPathvirtual
callbackPath
callTimePath
CanTraverse(GraphNode node)Path
Claim(System.Object o)Path
Cleanup()Pathvirtual
CompleteStatePath
Construct(Vector3 start, OnPathDelegate callback=null)FloodPathstatic
Construct(GraphNode start, OnPathDelegate callback=null)FloodPathstatic
currentRPathprotected
DebugString(PathLog logMode)Pathvirtual
durationPath
enabledTagsPath
Error()Path
errorPath
errorLogPath
FloodingPathFloodPath
FloodPath()FloodPath
ForceLogError(string msg)Path
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)Pathvirtual
GetHTarget()Path
GetParent(GraphNode node)FloodPath
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
GetTraversalCost(GraphNode node)Path
hasBeenResetPathprotected
HasExceededTime(int searchedNodes, long targetTime)Pathprotected
HasPathTo(GraphNode node)FloodPath
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()FloodPathvirtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Path
LogError(string msg)Path
manualTagPenaltiesPathprotected
maxFrameTimePathprotected
nextPathpackage
nnConstraintPath
OnEnterPool()Pathvirtual
originalStartPointFloodPath
parentsFloodPathprotected
pathPath
pathHandlerPath
pathIDPath
Prepare()FloodPathvirtual
PrepareBase(PathHandler pathHandler)Path
Recycle()FloodPathprotectedvirtual
recycledPathpackage
Release(System.Object o)Path
ReleaseSilent(System.Object o)Path
Reset()FloodPathvirtual
ReturnPath()Pathvirtual
saveParentsFloodPath
searchedNodesPath
searchIterationsPath
Setup(Vector3 start, OnPathDelegate callback)FloodPathprotected
Setup(GraphNode start, OnPathDelegate callback)FloodPathprotected
startNodeFloodPath
startPointFloodPath
tagPenaltiesPath
Trace(PathNode from)Pathprotectedvirtual
vectorPathPath
WaitForPath()Path