A* Pathfinding Project  3.6.8
The A* Pathfinding Project for Unity 3D
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NavmeshCut Member List

This is the complete list of members for NavmeshCut, including all inherited members.

AddCut(NavmeshCut obj)NavmeshCutprivatestatic
allCutsNavmeshCutprivatestatic
Awake()NavmeshCut
CalculateMeshContour()NavmeshCutprivate
centerNavmeshCut
circleRadiusNavmeshCut
circleResolutionNavmeshCut
contoursNavmeshCutprivate
cutsAddedGeomNavmeshCut
edgesNavmeshCutprivatestatic
ForceUpdate()NavmeshCut
GetAll()NavmeshCutstatic
GetAllInRange(Bounds b)NavmeshCutstatic
GetBounds()NavmeshCut
GetContour(List< List< Pathfinding.ClipperLib.IntPoint >> buffer)NavmeshCut
GizmoColorNavmeshCutstatic
heightNavmeshCut
Intersects(Bounds b1, Bounds b2)NavmeshCutprivatestatic
IntPointToV3(Pathfinding.ClipperLib.IntPoint p)NavmeshCutstatic
isDualNavmeshCut
lastBoundsNavmeshCutprivate
LastBoundsNavmeshCut
lastMeshNavmeshCutprivate
lastPositionNavmeshCutprivate
lastRotationNavmeshCutprivate
meshNavmeshCut
meshScaleNavmeshCut
MeshType enum nameNavmeshCut
NotifyUpdated()NavmeshCut
OnDestroy()NavmeshCut
OnDestroyCallbackNavmeshCutstatic
OnDrawGizmos()NavmeshCut
OnDrawGizmosSelected()NavmeshCut
OnEnable()NavmeshCut
pointersNavmeshCutprivatestatic
rectangleSizeNavmeshCut
RemoveCut(NavmeshCut obj)NavmeshCutprivatestatic
RequiresUpdate()NavmeshCut
trNavmeshCutprotected
typeNavmeshCut
updateDistanceNavmeshCut
updateRotationDistanceNavmeshCut
UsedForCut()NavmeshCutvirtual
useRotationNavmeshCut
V3ToIntPoint(Vector3 p)NavmeshCutstatic
wasEnabledNavmeshCutprivate