A* Pathfinding Project  3.6.8
The A* Pathfinding Project for Unity 3D
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GridNodeBase Member List

This is the complete list of members for GridNodeBase, including all inherited members.

AddConnection(GraphNode node, uint cost)GraphNodepure virtual
AreaGraphNode
ClearConnections(bool alsoReverse)GraphNodepure virtual
ContainsConnection(GraphNode node)GraphNodevirtual
DeserializeNode(GraphSerializationContext ctx)GraphNodevirtual
DeserializeReferences(GraphSerializationContext ctx)GraphNodevirtual
Destroy()GraphNode
DestroyedGraphNode
flagsGraphNodeprotected
FlagsGraphNode
FloodFill(Stack< GraphNode > stack, uint region)GraphNodevirtual
GetConnections(GraphNodeDelegate del)GraphNodepure virtual
GetPortal(GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards)GraphNodevirtual
graphIndexGraphNode
GraphIndexGraphNode
GraphNode(AstarPath astar)GraphNodeprotected
GridNodeBase(AstarPath astar)GridNodeBaseprotected
MaxAreaIndexGraphNode
MaxGraphIndexGraphNode
NodeIndexGraphNode
NodeInGridIndexGridNodeBase
nodeInGridIndexGridNodeBaseprotected
Open(Path path, PathNode pathNode, PathHandler handler)GraphNodepure virtual
PenaltyGraphNode
PositionGraphNode
positionGraphNode
RecalculateConnectionCosts()GraphNodevirtual
RemoveConnection(GraphNode node)GraphNodepure virtual
SerializeNode(GraphSerializationContext ctx)GraphNodevirtual
SerializeReferences(GraphSerializationContext ctx)GraphNodevirtual
TagGraphNode
tagsGraphNode
UpdateG(Path path, PathNode pathNode)GraphNode
UpdateRecursiveG(Path path, PathNode pathNode, PathHandler handler)GraphNodevirtual
walkableGraphNode
WalkableGraphNode