ABPath(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) | ABPath | |
ABPath() | ABPath | |
AdvanceState(PathState s) | Path | |
aim | RandomPath | |
aimStrength | RandomPath | |
CalculateHScore(GraphNode node) | Path | |
calculatePartial | ABPath | |
CalculateStep(long targetTick) | RandomPath | virtual |
callback | Path | |
callTime | Path | |
CanTraverse(GraphNode node) | Path | |
Claim(System.Object o) | Path | |
Cleanup() | ABPath | virtual |
CompletePathIfStartIsValidTarget() | ABPath | protectedvirtual |
CompleteState | Path | |
Construct(Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback=null) | FleePath | static |
Pathfinding::RandomPath.Construct(Vector3 start, int length, OnPathDelegate callback=null) | RandomPath | static |
Pathfinding::ABPath.Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null) | ABPath | static |
currentR | Path | protected |
DebugString(PathLog logMode) | ABPath | virtual |
duration | Path | |
enabledTags | Path | |
endHint | ABPath | |
endNode | ABPath | |
endNodeCosts | ABPath | protected |
endPoint | ABPath | |
Error() | Path | |
error | Path | |
errorLog | Path | |
FleePath(Vector3 start, Vector3 avoid, int length, OnPathDelegate callbackDelegate=null) | FleePath | |
FleePath() | FleePath | |
FloodingPath | RandomPath | |
ForceLogError(string msg) | Path | |
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost) | ABPath | virtual |
GetHTarget() | Path | |
GetMovementVector(Vector3 point) | ABPath | |
GetState() | Path | |
GetTagPenalty(int tag) | Path | |
GetTotalLength() | Path | |
GetTraversalCost(GraphNode node) | Path | |
hasBeenReset | Path | protected |
hasEndPoint | RandomPath | protected |
HasExceededTime(int searchedNodes, long targetTime) | Path | protected |
height | Path | |
heuristic | Path | |
heuristicScale | Path | |
hTarget | Path | protected |
hTargetNode | Path | protected |
immediateCallback | Path | |
Initialize() | RandomPath | virtual |
internalTagPenalties | Path | protected |
IsDone() | Path | |
Log(string msg) | Path | |
LogError(string msg) | Path | |
manualTagPenalties | Path | protected |
maxFrameTime | Path | protected |
next | Path | |
nnConstraint | Path | |
OnEnterPool() | Path | virtual |
originalEndPoint | ABPath | |
originalStartPoint | ABPath | |
partialBestTarget | ABPath | protected |
path | Path | |
pathHandler | Path | |
pathID | Path | |
Prepare() | RandomPath | virtual |
PrepareBase(PathHandler pathHandler) | Path | |
radius | Path | |
RandomPath() | RandomPath | |
RandomPath(Vector3 start, int length, OnPathDelegate callback=null) | RandomPath | |
recalcStartEndCosts | ABPath | |
Recycle() | FleePath | protectedvirtual |
recycled | Path | |
Release(System.Object o) | Path | |
ReleaseSilent(System.Object o) | Path | |
Reset() | RandomPath | virtual |
ResetCosts(Path p) | ABPath | |
ReturnPath() | RandomPath | virtual |
searchedNodes | Path | |
searchIterations | Path | |
searchLength | RandomPath | |
Setup(Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback) | FleePath | protected |
Pathfinding::RandomPath.Setup(Vector3 start, int length, OnPathDelegate callback) | RandomPath | protected |
Pathfinding::ABPath.Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate) | ABPath | protected |
speed | Path | |
spread | RandomPath | |
startHint | ABPath | |
startIntPoint | ABPath | |
startNode | ABPath | |
startPoint | ABPath | |
tagPenalties | Path | |
Trace(PathNode from) | Path | protectedvirtual |
turnRadius | Path | |
uniform | RandomPath | |
UpdateStartEnd(Vector3 start, Vector3 end) | ABPath | protected |
vectorPath | Path | |
WaitForPath() | Path | |
walkabilityMask | Path | |