A* Pathfinding Project
3.6.6
The A* Pathfinding Project for Unity 3D
|
This is the complete list of members for RecastBBTree, including all inherited members.
ExpandToContain(Rect r, Rect r2) | RecastBBTree | |
ExpansionRequired(Rect r, Rect r2) | RecastBBTree | |
Insert(RecastMeshObj mesh) | RecastBBTree | |
OnDrawGizmos() | RecastBBTree | |
OnDrawGizmos(RecastBBTreeBox box) | RecastBBTree | |
QueryBoxInBounds(RecastBBTreeBox box, Rect bounds, List< RecastMeshObj > boxes) | RecastBBTree | |
QueryInBounds(Rect bounds, List< RecastMeshObj > buffer) | RecastBBTree | |
RectArea(Rect r) | RecastBBTree | |
RectContains(Rect r, Vector3 p) | RecastBBTree | |
RectIntersectsCircle(Rect r, Vector3 p, float radius) | RecastBBTree | |
RectIntersectsRect(Rect r, Rect r2) | RecastBBTree | |
Remove(RecastMeshObj mesh) | RecastBBTree | |
RemoveBox(RecastBBTreeBox c, RecastMeshObj mesh, Rect bounds, ref bool found) | RecastBBTree | private |
root | RecastBBTree | |
TestIntersections(Vector3 p, float radius) | RecastBBTree | |
TestIntersections(RecastBBTreeBox box, Vector3 p, float radius) | RecastBBTree | |
ToString() | RecastBBTree | |
XIntersectsCircle(float x1, float x2, float zpos, Vector3 circle, float radius) | RecastBBTree | |
ZIntersectsCircle(float z1, float z2, float xpos, Vector3 circle, float radius) | RecastBBTree |