A* Pathfinding Project  3.6.6
The A* Pathfinding Project for Unity 3D
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GridGraph Member List

This is the complete list of members for GridGraph, including all inherited members.

_sguidNavGraph
activeNavGraph
aspectRatioGridGraph
autoLinkDistLimitGridGraph
autoLinkGridsGridGraph
Awake()NavGraphvirtual
boundsGridGraph
boundsMatrixGridGraph
boundsMatrix2GridGraph
CalculateConnections(GridNode node)GridGraphstatic
CalculateConnections(GridNode[] nodes, int x, int z, GridNode node)GridGraphvirtual
CanUpdateAsync(GraphUpdateObject o)GridGraph
centerGridGraph
CheckConnection(GridNode node, int dir)GridGraph
collisionGridGraph
cornersGridGraphprotected
CountNodes()NavGraphvirtual
cutCornersGridGraph
depthGridGraph
DepthGridGraph
DeserializeExtraInfo(GraphSerializationContext ctx)GridGraphvirtual
drawGizmosNavGraph
erodeIterationsGridGraph
ErodeWalkableArea()GridGraphvirtual
ErodeWalkableArea(int xmin, int zmin, int xmax, int zmax)GridGraphvirtual
ErosionAnyFalseConnections(GridNode node)GridGraphprivate
erosionFirstTagGridGraph
erosionUseTagsGridGraph
GenerateMatrix()GridGraph
GetBoundsMinMax(Bounds b, Matrix4x4 matrix, out Vector3 min, out Vector3 max)GridGraphprotectedstatic
GetConnectionCost(int dir)GridGraph
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)GridGraphvirtual
Pathfinding::NavGraph.GetNearest(Vector3 position)NavGraph
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearestForce(Vector3 position, NNConstraint constraint)GridGraphvirtual
getNearestForceOverlapGridGraph
GetNodeConnection(GridNode node, int dir)GridGraph
GetNodeConnection(int index, int x, int z, int dir)GridGraphprivate
GetNodePosition(int index, int yOffset)GridGraph
GetNodes(GraphNodeDelegateCancelable del)GridGraphvirtual
GetNodesInArea(Bounds b)GridGraph
GetNodesInArea(GraphUpdateShape shape)GridGraph
GetNodesInArea(Bounds b, GraphUpdateShape shape)GridGraphprivate
graphIndexNavGraph
GridGraph()GridGraph
guidNavGraph
HasNodeConnection(GridNode node, int dir)GridGraph
HasNodeConnection(int index, int x, int z, int dir)GridGraph
hexagonNeighbourIndicesGridGraphprivatestatic
infoScreenOpenNavGraph
initialPenaltyNavGraph
InSearchTree(GraphNode node, Path path)NavGraphstatic
inverseMatrixNavGraph
isometricAngleGridGraph
IsValidConnection(GridNode n1, GridNode n2)GridGraphvirtual
Linecast(Vector3 _a, Vector3 _b)GridGraph
Linecast(Vector3 _a, Vector3 _b, GraphNode hint)GridGraph
Linecast(Vector3 _a, Vector3 _b, GraphNode hint, out GraphHitInfo hit)GridGraph
Linecast(Vector3 _a, Vector3 _b, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)GridGraph
matrixNavGraph
maxClimbGridGraph
maxClimbAxisGridGraph
maxSlopeGridGraph
nameNavGraph
neighbourCostsGridGraph
neighbourOffsetsGridGraph
neighboursGridGraph
neighbourXOffsetsGridGraph
neighbourZOffsetsGridGraph
NodeColor(GraphNode node, PathHandler data)NavGraphvirtual
nodesGridGraph
nodeSizeGridGraph
OnDestroy()GridGraphvirtual
OnDrawGizmos(bool drawNodes)GridGraphvirtual
OnPostScan(AstarPath script)GridGraph
openNavGraph
penaltyAngleGridGraph
penaltyAngleFactorGridGraph
penaltyAnglePowerGridGraph
penaltyPositionGridGraph
penaltyPositionFactorGridGraph
penaltyPositionOffsetGridGraph
PostDeserialization()GridGraphvirtual
RelocateNodes(Vector3 center, Quaternion rotation, float nodeSize, float aspectRatio=1, float isometricAngle=0)GridGraph
Pathfinding::NavGraph.RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)NavGraphvirtual
RemoveGridGraphFromStatic()GridGraphprivate
rotationGridGraph
Scan()NavGraph
ScanGraph()NavGraph
ScanInternal(OnScanStatus statusCallback)GridGraphvirtual
Pathfinding::NavGraph.ScanInternal()NavGraph
SerializeExtraInfo(GraphSerializationContext ctx)GridGraphvirtual
SetMatrix(Matrix4x4 m)NavGraph
SetNodeConnection(GridNode node, int dir, bool value)GridGraph
SetNodeConnection(int index, int x, int z, int dir, bool value)GridGraph
SetUpOffsetsAndCosts()GridGraphvirtual
sizeGridGraph
SnappedLinecast(Vector3 _a, Vector3 _b, GraphNode hint, out GraphHitInfo hit)GridGraph
textureDataGridGraph
unclampedSizeGridGraph
uniformEdgeCostsGridGraph
uniformWidthDepthGridGridGraph
UpdateArea(GraphUpdateObject o)GridGraph
UpdateAreaInit(GraphUpdateObject o)GridGraph
UpdateNodePositionCollision(GridNode node, int x, int z, bool resetPenalty=true)GridGraphvirtual
UpdateSizeFromWidthDepth()GridGraph
useJumpPointSearchGridGraph
useRaycastNormalGridGraph
widthGridGraph
WidthGridGraph