A* Pathfinding Project  3.6.1
The A* Pathfinding Project for Unity 3D
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MineBotAI Member List

This is the complete list of members for MineBotAI, including all inherited members.

animMineBotAI
animationSpeedMineBotAI
Awake()AIPathprotectedvirtual
CalculateTargetPoint(Vector3 p, Vector3 a, Vector3 b)AIPathprotected
CalculateVelocity(Vector3 currentPosition)AIPathprotected
canMoveAIPath
canSearchAIPath
canSearchAgainAIPathprotected
closestOnPathCheckAIPath
controllerAIPathprotected
currentWaypointIndexAIPathprotected
endOfPathEffectMineBotAI
endReachedDistanceAIPath
forwardLookAIPath
GetFeetPosition()MineBotAIvirtual
lastFoundWaypointPositionAIPathprotected
lastFoundWaypointTimeAIPathprotected
lastRepathAIPathprotected
lastTargetMineBotAIprotected
minMoveScaleAIPathprotected
navControllerAIPathprotected
OnDisable()AIPath
OnEnable()AIPathprotectedvirtual
OnPathComplete(Path _p)AIPathvirtual
OnTargetReached()MineBotAIvirtual
pathAIPathprotected
pickNextWaypointDistAIPath
repathRateAIPath
RepeatTrySearchPath()AIPathprotected
rigidAIPathprotected
RotateTowards(Vector3 dir)AIPathprotectedvirtual
rvoControllerAIPathprotected
SearchPath()AIPathvirtual
seekerAIPathprotected
sleepVelocityMineBotAI
slowdownDistanceAIPath
speedAIPath
Start()MineBotAIvirtual
targetAIPath
targetDirectionAIPathprotected
targetPointAIPathprotected
TargetReachedAIPath
targetReachedAIPathprotected
trAIPathprotected
TrySearchPath()AIPath
turningSpeedAIPath
Update()MineBotAIprotectedvirtual
XZSqrMagnitude(Vector3 a, Vector3 b)AIPathprotected