A* Pathfinding Project  3.8.5
The A* Pathfinding Project for Unity 3D
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RecastMeshGatherer Member List

This is the complete list of members for RecastMeshGatherer, including all inherited members.

boundsRecastMeshGathererprivate
BoxColliderTrisRecastMeshGathererprivatestatic
BoxColliderVertsRecastMeshGathererprivatestatic
capsuleCacheRecastMeshGathererprivate
CeilDivision(int lhs, int rhs)RecastMeshGathererprivatestatic
CollectColliderMeshes(List< RasterizationMesh > result)RecastMeshGatherer
CollectRecastMeshObjs(List< RasterizationMesh > buffer)RecastMeshGatherer
CollectSceneMeshes(List< RasterizationMesh > meshes)RecastMeshGatherer
CollectTerrainMeshes(bool rasterizeTrees, float desiredChunkSize, List< RasterizationMesh > result)RecastMeshGatherer
CollectTreeMeshes(Terrain terrain, List< RasterizationMesh > result)RecastMeshGathererprivate
colliderRasterizeDetailRecastMeshGathererprivate
FilterMeshes(MeshFilter[] meshFilters, List< string > tagMask, LayerMask layerMask)RecastMeshGathererprivatestatic
GenerateHeightmapChunk(float[,] heights, Vector3 sampleSize, Vector3 offset, int x0, int z0, int width, int depth, int stride)RecastMeshGathererprivate
GenerateTerrainChunks(Terrain terrain, Bounds bounds, float desiredChunkSize, List< RasterizationMesh > result)RecastMeshGathererprivate
maskRecastMeshGathererprivate
RasterizeBoxCollider(BoxCollider collider, Matrix4x4 localToWorldMatrix)RecastMeshGathererprivate
RasterizeCapsuleCollider(float radius, float height, Bounds bounds, Matrix4x4 localToWorldMatrix)RecastMeshGathererprivate
RasterizeCollider(Collider col)RecastMeshGathererprivate
RasterizeCollider(Collider col, Matrix4x4 localToWorldMatrix)RecastMeshGathererprivate
RecastMeshGatherer(Bounds bounds, int terrainSampleSize, LayerMask mask, List< string > tagMask, float colliderRasterizeDetail)RecastMeshGatherer
tagMaskRecastMeshGathererprivate
terrainSampleSizeRecastMeshGathererprivate