A* Pathfinding Project  3.8.5
The A* Pathfinding Project for Unity 3D
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AIPath Member List

This is the complete list of members for AIPath, including all inherited members.

Awake()AIPathprotectedvirtual
CalculateVelocity(Vector3 currentPosition)AIPathprotected
canMoveAIPath
canSearchAIPath
canSearchAgainAIPathprotected
closestOnPathCheckAIPath
controllerAIPathprotected
currentWaypointIndexAIPathprotected
endReachedDistanceAIPath
GetFeetPosition()AIPathvirtual
lastFoundWaypointPositionAIPathprotected
lastFoundWaypointTimeAIPathprotected
lastRepathAIPathprotected
minMoveScaleAIPathprotected
OnDisable()AIPath
OnEnable()AIPathprotectedvirtual
OnPathComplete(Path _p)AIPathvirtual
OnTargetReached()AIPathvirtual
pathAIPathprotected
pickNextWaypointDistAIPath
repathRateAIPath
RepeatTrySearchPath()AIPathprotected
rigidAIPathprotected
RotateTowards(Vector3 dir)AIPathprotectedvirtual
rvoControllerAIPathprotected
SearchPath()AIPathvirtual
seekerAIPathprotected
slowdownDistanceAIPath
speedAIPath
Start()AIPathprotectedvirtual
startHasRunAIPathprivate
targetAIPath
targetDirectionAIPathprotected
targetPointAIPathprotected
targetReachedAIPathprotected
TargetReachedAIPath
To2D(Vector3 p)AIPathprivatestatic
trAIPathprotected
TrySearchPath()AIPath
turningSpeedAIPath
Update()AIPathvirtual
XZSqrMagnitude(Vector3 a, Vector3 b)AIPathprotected