A* Pathfinding Project  3.8.5
The A* Pathfinding Project for Unity 3D
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RecastGraph Member List

This is the complete list of members for RecastGraph, including all inherited members.

activeNavGraph
Awake()NavGraphvirtual
batchTileUpdateRecastGraphprivate
batchUpdatedTilesRecastGraphprivate
BorderVertexMaskRecastGraph
BorderVertexOffsetRecastGraph
BuildTileMesh(Voxelize vox, int x, int z, int threadIndex=0)RecastGraphprotected
BuildTiles(Queue< Int2 > tileQueue, List< RasterizationMesh >[] meshBuckets, ManualResetEvent doneEvent, int threadIndex)RecastGraphprivate
CalculateTileBoundsWithBorder(int x, int z)RecastGraphprivate
CanUpdateAsync(GraphUpdateObject o)RecastGraphprivate
CellHeightRecastGraphprivate
cellSizeRecastGraph
characterRadiusRecastGraph
CharacterRadiusInVoxelsRecastGraphprivate
ClearTiles(int x, int z, int w, int d)RecastGraphprivate
ClosestPointOnNode(TriangleMeshNode node, Vector3 pos)RecastGraph
CollectMeshes(Bounds bounds)RecastGraphprivate
colliderRasterizeDetailRecastGraph
ConnectTiles(Queue< Int2 > tileQueue, ManualResetEvent doneEvent)RecastGraphprivate
ConnectTiles(NavmeshTile tile1, NavmeshTile tile2)RecastGraphprivate
ConnectTileWithNeighbours(NavmeshTile tile, bool onlyUnflagged=false)RecastGraphprivate
ContainsPoint(TriangleMeshNode node, Vector3 pos)RecastGraph
contourMaxErrorRecastGraph
CountNodes()NavGraphvirtual
CreateNodeConnections(TriangleMeshNode[] nodes)RecastGraphprivate
CreateTile(Voxelize vox, VoxelMesh mesh, int x, int z, int threadIndex=0)RecastGraphprivate
DeserializeExtraInfo(GraphSerializationContext ctx)RecastGraphvirtual
DeserializeSettingsCompatibility(GraphSerializationContext ctx)RecastGraphvirtual
drawGizmosNavGraph
dynamicRecastGraph
editorTileSizeRecastGraph
EndBatchTileUpdate()RecastGraph
FillWithEmptyTiles()RecastGraphprivate
forcedBoundsRecastGraph
forcedBoundsCenterRecastGraph
forcedBoundsSizeRecastGraph
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)RecastGraphvirtual
Pathfinding::NavGraph.GetNearest(Vector3 position)NavGraph
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearestForce(Vector3 position, NNConstraint constraint)RecastGraphvirtual
GetNodes(GraphNodeDelegateCancelable del)RecastGraphvirtual
GetTile(int x, int z)RecastGraph
GetTileBounds(IntRect rect)RecastGraph
GetTileBounds(int x, int z, int width=1, int depth=1)RecastGraph
GetTileCoordinates(int tileIndex, out int x, out int z)RecastGraph
GetTileCoordinates(Vector3 p)RecastGraph
GetTileIndex(int index)RecastGraph
GetTiles()RecastGraph
GetTouchingTiles(Bounds b)RecastGraph
GetTouchingTilesRound(Bounds b)RecastGraph
GetVertex(int index)RecastGraph
GetVertexArrayIndex(int index)RecastGraph
globalVoxRecastGraphprivate
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
InitializeTileInfo()RecastGraphprivate
initialPenaltyNavGraph
InSearchTree(GraphNode node, Path path)NavGraphstatic
inverseMatrixNavGraph
Linecast(Vector3 origin, Vector3 end)RecastGraph
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit)RecastGraph
Linecast(Vector3 origin, Vector3 end, GraphNode hint)RecastGraph
Linecast(Vector3 tmp_origin, Vector3 tmp_end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)RecastGraph
maskRecastGraph
matrixNavGraph
maxEdgeLengthRecastGraph
maxSlopeRecastGraph
minRegionSizeRecastGraph
nameNavGraph
nearestSearchOnlyXZRecastGraph
NewEmptyTile(int x, int z)RecastGraphprivatestatic
NodeColor(GraphNode node, PathHandler data)NavGraphvirtual
OnDestroy()RecastGraphvirtual
OnDrawGizmos(bool drawNodes)RecastGraphvirtual
OnRecalculatedTilesRecastGraph
openNavGraph
PointOnNavmesh(Vector3 position, NNConstraint constraint)RecastGraph
PostDeserialization()NavGraphvirtual
PutMeshesIntoTileBuckets(List< RasterizationMesh > meshes)RecastGraphprivate
rasterizeCollidersRecastGraph
rasterizeMeshesRecastGraph
rasterizeTerrainRecastGraph
rasterizeTreesRecastGraph
RelevantGraphSurfaceMode enum nameRecastGraph
relevantGraphSurfaceModeRecastGraph
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)RecastGraphvirtual
RemoveConnectionsFromTile(NavmeshTile tile)RecastGraphprivate
RemoveConnectionsFromTo(NavmeshTile a, NavmeshTile b)RecastGraphprivate
ReplaceTile(int x, int z, Int3[] verts, int[] tris, bool worldSpace)RecastGraph
ReplaceTile(int x, int z, int w, int d, Int3[] verts, int[] tris, bool worldSpace)RecastGraph
Scan()NavGraph
ScanAllTiles()RecastGraphprotected
scanEmptyGraphRecastGraph
ScanGraph()NavGraph
ScanInternal()RecastGraphvirtual
SerializeExtraInfo(GraphSerializationContext ctx)RecastGraphvirtual
SetMatrix(Matrix4x4 m)NavGraph
showMeshOutlineRecastGraph
showMeshSurfaceRecastGraph
showNodeConnectionsRecastGraph
SnapForceBoundsToScene()RecastGraph
stagingTilesRecastGraphprivate
StartBatchTileUpdate()RecastGraph
tagMaskRecastGraph
terrainSampleSizeRecastGraph
TileBorderSizeInVoxelsRecastGraphprivate
TileBorderSizeInWorldUnitsRecastGraphprivate
TileIndexMaskRecastGraph
TileIndexOffsetRecastGraph
tilesRecastGraphprivate
tileSizeXRecastGraph
tileSizeZRecastGraph
tileXCountRecastGraph
tileZCountRecastGraph
UnloadGizmoMeshes()NavGraphpackagevirtual
UpdateArea(GraphUpdateObject guo)RecastGraphprivate
UpdateAreaInit(GraphUpdateObject o)RecastGraphprivate
UpdateAreaPost(GraphUpdateObject guo)RecastGraphprivate
useTilesRecastGraph
VertexIndexMaskRecastGraph
walkableClimbRecastGraph
walkableHeightRecastGraph