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A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for RecastMeshGatherer, including all inherited members.
| bounds | RecastMeshGatherer | private |
| BoxColliderTris | RecastMeshGatherer | privatestatic |
| BoxColliderVerts | RecastMeshGatherer | privatestatic |
| capsuleCache | RecastMeshGatherer | private |
| CeilDivision(int lhs, int rhs) | RecastMeshGatherer | privatestatic |
| CollectColliderMeshes(List< RasterizationMesh > result) | RecastMeshGatherer | |
| CollectRecastMeshObjs(List< RasterizationMesh > buffer) | RecastMeshGatherer | |
| CollectSceneMeshes(List< RasterizationMesh > meshes) | RecastMeshGatherer | |
| CollectTerrainMeshes(bool rasterizeTrees, float desiredChunkSize, List< RasterizationMesh > result) | RecastMeshGatherer | |
| CollectTreeMeshes(Terrain terrain, List< RasterizationMesh > result) | RecastMeshGatherer | private |
| colliderRasterizeDetail | RecastMeshGatherer | private |
| FilterMeshes(MeshFilter[] meshFilters, List< string > tagMask, LayerMask layerMask) | RecastMeshGatherer | privatestatic |
| GenerateHeightmapChunk(float[,] heights, Vector3 sampleSize, Vector3 offset, int x0, int z0, int width, int depth, int stride) | RecastMeshGatherer | private |
| GenerateTerrainChunks(Terrain terrain, Bounds bounds, float desiredChunkSize, List< RasterizationMesh > result) | RecastMeshGatherer | private |
| mask | RecastMeshGatherer | private |
| RasterizeBoxCollider(BoxCollider collider, Matrix4x4 localToWorldMatrix) | RecastMeshGatherer | private |
| RasterizeCapsuleCollider(float radius, float height, Bounds bounds, Matrix4x4 localToWorldMatrix) | RecastMeshGatherer | private |
| RasterizeCollider(Collider col) | RecastMeshGatherer | private |
| RasterizeCollider(Collider col, Matrix4x4 localToWorldMatrix) | RecastMeshGatherer | private |
| RecastMeshGatherer(Bounds bounds, int terrainSampleSize, LayerMask mask, List< string > tagMask, float colliderRasterizeDetail) | RecastMeshGatherer | |
| tagMask | RecastMeshGatherer | private |
| terrainSampleSize | RecastMeshGatherer | private |