A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for RecastMeshGatherer, including all inherited members.
bounds | RecastMeshGatherer | private |
BoxColliderTris | RecastMeshGatherer | privatestatic |
BoxColliderVerts | RecastMeshGatherer | privatestatic |
capsuleCache | RecastMeshGatherer | private |
CeilDivision(int lhs, int rhs) | RecastMeshGatherer | privatestatic |
CollectColliderMeshes(List< RasterizationMesh > result) | RecastMeshGatherer | |
CollectRecastMeshObjs(List< RasterizationMesh > buffer) | RecastMeshGatherer | |
CollectSceneMeshes(List< RasterizationMesh > meshes) | RecastMeshGatherer | |
CollectTerrainMeshes(bool rasterizeTrees, float desiredChunkSize, List< RasterizationMesh > result) | RecastMeshGatherer | |
CollectTreeMeshes(Terrain terrain, List< RasterizationMesh > result) | RecastMeshGatherer | private |
colliderRasterizeDetail | RecastMeshGatherer | private |
FilterMeshes(MeshFilter[] meshFilters, List< string > tagMask, LayerMask layerMask) | RecastMeshGatherer | privatestatic |
GenerateHeightmapChunk(float[,] heights, Vector3 sampleSize, Vector3 offset, int x0, int z0, int width, int depth, int stride) | RecastMeshGatherer | private |
GenerateTerrainChunks(Terrain terrain, Bounds bounds, float desiredChunkSize, List< RasterizationMesh > result) | RecastMeshGatherer | private |
mask | RecastMeshGatherer | private |
RasterizeBoxCollider(BoxCollider collider, Matrix4x4 localToWorldMatrix) | RecastMeshGatherer | private |
RasterizeCapsuleCollider(float radius, float height, Bounds bounds, Matrix4x4 localToWorldMatrix) | RecastMeshGatherer | private |
RasterizeCollider(Collider col) | RecastMeshGatherer | private |
RasterizeCollider(Collider col, Matrix4x4 localToWorldMatrix) | RecastMeshGatherer | private |
RecastMeshGatherer(Bounds bounds, int terrainSampleSize, LayerMask mask, List< string > tagMask, float colliderRasterizeDetail) | RecastMeshGatherer | |
tagMask | RecastMeshGatherer | private |
terrainSampleSize | RecastMeshGatherer | private |