A* Pathfinding Project  3.8.5
The A* Pathfinding Project for Unity 3D
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QuadtreeNode Member List

This is the complete list of members for QuadtreeNode, including all inherited members.

AddConnection(GraphNode node, uint cost)QuadtreeNodevirtual
AreaGraphNode
ClearConnections(bool alsoReverse)QuadtreeNodevirtual
connectionCostsQuadtreeNode
connectionsQuadtreeNode
ContainsConnection(GraphNode node)GraphNodevirtual
DeserializeNode(GraphSerializationContext ctx)GraphNodevirtual
DeserializeReferences(GraphSerializationContext ctx)GraphNodevirtual
Destroy()GraphNodepackage
DestroyedGraphNode
flagsGraphNodeprotected
FlagsGraphNode
FloodFill(Stack< GraphNode > stack, uint region)GraphNodevirtual
GetConnections(GraphNodeDelegate del)QuadtreeNodevirtual
GetPortal(GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards)GraphNodevirtual
GraphIndexGraphNode
GraphNode(AstarPath astar)GraphNodeprotected
MaxAreaIndexGraphNode
MaxGraphIndexGraphNode
NodeIndexGraphNode
Open(Path path, PathNode pathNode, PathHandler handler)QuadtreeNodevirtual
PenaltyGraphNode
positionGraphNode
QuadtreeNode(AstarPath astar)QuadtreeNode
RandomPointOnSurface()GraphNodevirtual
RecalculateConnectionCosts()GraphNodevirtual
RemoveConnection(GraphNode node)QuadtreeNodevirtual
SerializeNode(GraphSerializationContext ctx)GraphNodevirtual
SerializeReferences(GraphSerializationContext ctx)GraphNodevirtual
SetPosition(Int3 value)QuadtreeNode
SurfaceArea()GraphNodevirtual
TagGraphNode
UpdateG(Path path, PathNode pathNode)GraphNode
UpdateRecursiveG(Path path, PathNode pathNode, PathHandler handler)GraphNodevirtual
WalkableGraphNode