A* Pathfinding Project  3.8.5
The A* Pathfinding Project for Unity 3D
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PointGraph Member List

This is the complete list of members for PointGraph, including all inherited members.

activeNavGraph
AddChildren(ref int c, Transform tr)PointGraphprotected
AddNode(Int3 position)PointGraph
AddNode< T >(T node, Int3 position)PointGraph
AddToLookup(PointNode node)PointGraphprivate
Awake()NavGraphvirtual
CanUpdateAsync(GraphUpdateObject o)PointGraph
CountChildren(Transform tr)PointGraphprotectedstatic
CountNodes()PointGraphvirtual
DeserializeExtraInfo(GraphSerializationContext ctx)PointGraphvirtual
DeserializeSettingsCompatibility(GraphSerializationContext ctx)PointGraphvirtual
drawGizmosNavGraph
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)PointGraphvirtual
Pathfinding::NavGraph.GetNearest(Vector3 position)NavGraph
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearestForce(Vector3 position, NNConstraint constraint)PointGraphvirtual
GetNodes(GraphNodeDelegateCancelable del)PointGraphvirtual
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
initialPenaltyNavGraph
InSearchTree(GraphNode node, Path path)NavGraphstatic
inverseMatrixNavGraph
IsValidConnection(GraphNode a, GraphNode b, out float dist)PointGraphvirtual
limitsPointGraph
lookupTreePointGraphprivate
maskPointGraph
matrixNavGraph
maxDistancePointGraph
nameNavGraph
NodeColor(GraphNode node, PathHandler data)NavGraphvirtual
nodeCountPointGraph
nodesPointGraph
OnDestroy()NavGraphvirtual
OnDrawGizmos(bool drawNodes)NavGraphvirtual
openNavGraph
optimizeForSparseGraphPointGraph
PostDeserialization()PointGraphvirtual
raycastPointGraph
RebuildNodeLookup()PointGraph
recursivePointGraph
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)PointGraphvirtual
rootPointGraph
Scan()NavGraph
ScanGraph()NavGraph
ScanInternal()PointGraphvirtual
searchTagPointGraph
SerializeExtraInfo(GraphSerializationContext ctx)PointGraphvirtual
SetMatrix(Matrix4x4 m)NavGraph
thickRaycastPointGraph
thickRaycastRadiusPointGraph
UnloadGizmoMeshes()NavGraphpackagevirtual
UpdateArea(GraphUpdateObject guo)PointGraph
UpdateAreaInit(GraphUpdateObject o)PointGraph
UpdateAreaPost(GraphUpdateObject o)PointGraph
use2DPhysicsPointGraph