A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for PathProcessor, including all inherited members.
AbortThreads() | PathProcessor | |
astar | PathProcessor | private |
BlockUntilPathQueueBlocked() | PathProcessor | |
CalculatePaths(PathThreadInfo threadInfo) | PathProcessor | private |
CalculatePathsThreaded(PathThreadInfo threadInfo) | PathProcessor | private |
DestroyNode(GraphNode node) | PathProcessor | |
GetNewNodeIndex() | PathProcessor | |
InitializeNode(GraphNode node) | PathProcessor | |
IsUsingMultithreading | PathProcessor | |
JoinThreads() | PathProcessor | |
nextNodeIndex | PathProcessor | private |
nodeIndexPool | PathProcessor | private |
NumThreads | PathProcessor | |
OnPathPostSearch | PathProcessor | |
OnPathPreSearch | PathProcessor | |
PathProcessor(AstarPath astar, PathReturnQueue returnQueue, int processors, bool multithreaded) | PathProcessor | |
queue | PathProcessor | |
returnQueue | PathProcessor | private |
threadCoroutine | PathProcessor | private |
threadInfos | PathProcessor | private |
threads | PathProcessor | private |
TickNonMultithreaded() | PathProcessor |