A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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MineBotAI Member List
This is the complete list of members for
MineBotAI
, including all inherited members.
anim
MineBotAI
animationSpeed
MineBotAI
Awake
()
AIPath
protected
virtual
CalculateTargetPoint
(Vector3 p, Vector3 a, Vector3 b)
AIPath
protected
CalculateVelocity
(Vector3 currentPosition)
AIPath
protected
canMove
AIPath
canSearch
AIPath
canSearchAgain
AIPath
protected
closestOnPathCheck
AIPath
controller
AIPath
protected
currentWaypointIndex
AIPath
protected
endOfPathEffect
MineBotAI
endReachedDistance
AIPath
forwardLook
AIPath
GetFeetPosition
()
MineBotAI
virtual
lastFoundWaypointPosition
AIPath
protected
lastFoundWaypointTime
AIPath
protected
lastRepath
AIPath
protected
lastTarget
MineBotAI
protected
minMoveScale
AIPath
protected
OnDisable
()
AIPath
OnEnable
()
AIPath
protected
virtual
OnPathComplete
(Path _p)
AIPath
virtual
OnTargetReached
()
MineBotAI
virtual
path
AIPath
protected
pickNextWaypointDist
AIPath
repathRate
AIPath
RepeatTrySearchPath
()
AIPath
protected
rigid
AIPath
protected
RotateTowards
(Vector3 dir)
AIPath
protected
virtual
rvoController
AIPath
protected
SearchPath
()
AIPath
virtual
seeker
AIPath
protected
sleepVelocity
MineBotAI
slowdownDistance
AIPath
speed
AIPath
Start
()
MineBotAI
virtual
target
AIPath
targetDirection
AIPath
protected
targetPoint
AIPath
protected
TargetReached
AIPath
targetReached
AIPath
protected
tr
AIPath
protected
TrySearchPath
()
AIPath
turningSpeed
AIPath
Update
()
MineBotAI
protected
virtual
XZSqrMagnitude
(Vector3 a, Vector3 b)
AIPath
protected
Generated on Thu Aug 4 2016 21:28:35 for A* Pathfinding Project by
1.8.2