A* Pathfinding Project  3.8.5
The A* Pathfinding Project for Unity 3D
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BBTree Member List

This is the complete list of members for BBTree, including all inherited members.

arrBBTreeprivate
Clear()BBTree
countBBTreeprivate
DrawDebugNode(MeshNode node, float yoffset, Color color)BBTreeprivatestatic
DrawDebugRect(IntRect rect)BBTreeprivatestatic
EnsureCapacity(int c)BBTreeprivate
ExpandToContain(IntRect r, IntRect r2)BBTreeprivatestatic
ExpansionRequired(IntRect r, IntRect r2)BBTreeprivatestatic
GetBox(MeshNode node)BBTreeprivate
GetBox(IntRect rect)BBTreeprivate
Insert(MeshNode node)BBTree
NodeBounds(MeshNode[] nodes, int from, int to)BBTreeprivatestatic
NodeIntersectsCircle(MeshNode node, Vector3 p, float radius)BBTreeprivatestatic
OnDrawGizmos()BBTree
OnDrawGizmos(int boxi, int depth)BBTreeprivate
OnEnterPool()BBTree
Query(Vector3 p, NNConstraint constraint)BBTree
QueryCircle(Vector3 p, float radius, NNConstraint constraint)BBTree
QueryClosest(Vector3 p, NNConstraint constraint, out float distance)BBTree
QueryClosest(Vector3 p, NNConstraint constraint, ref float distance, NNInfoInternal previous)BBTree
QueryClosestXZ(Vector3 p, NNConstraint constraint, ref float distance, NNInfoInternal previous)BBTree
QueryInside(Vector3 p, NNConstraint constraint)BBTree
RebuildFrom(MeshNode[] nodes)BBTree
RebuildFromInternal(MeshNode[] nodes, int from, int to, bool odd)BBTreeprivate
RectArea(IntRect r)BBTreeprivatestatic
RectIntersectsCircle(IntRect r, Vector3 p, float radius)BBTreeprivatestatic
SearchBox(int boxi, Vector3 p, NNConstraint constraint, ref NNInfoInternal nnInfo)BBTreeprivate
SearchBoxCircle(int boxi, Vector3 p, float radius, NNConstraint constraint, ref NNInfoInternal nnInfo)BBTreeprivate
SearchBoxClosest(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfoInternal nnInfo)BBTreeprivate
SearchBoxClosestXZ(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfoInternal nnInfo)BBTreeprivate
SearchBoxInside(int boxi, Vector3 p, NNConstraint constraint)BBTreeprivate
SizeBBTree
SplitByX(MeshNode[] nodes, int from, int to, int divider)BBTreeprivatestatic
SplitByZ(MeshNode[] nodes, int from, int to, int divider)BBTreeprivatestatic