A* Pathfinding Project
3.8.5
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for BBTree, including all inherited members.
arr | BBTree | private |
Clear() | BBTree | |
count | BBTree | private |
DrawDebugNode(MeshNode node, float yoffset, Color color) | BBTree | privatestatic |
DrawDebugRect(IntRect rect) | BBTree | privatestatic |
EnsureCapacity(int c) | BBTree | private |
ExpandToContain(IntRect r, IntRect r2) | BBTree | privatestatic |
ExpansionRequired(IntRect r, IntRect r2) | BBTree | privatestatic |
GetBox(MeshNode node) | BBTree | private |
GetBox(IntRect rect) | BBTree | private |
Insert(MeshNode node) | BBTree | |
NodeBounds(MeshNode[] nodes, int from, int to) | BBTree | privatestatic |
NodeIntersectsCircle(MeshNode node, Vector3 p, float radius) | BBTree | privatestatic |
OnDrawGizmos() | BBTree | |
OnDrawGizmos(int boxi, int depth) | BBTree | private |
OnEnterPool() | BBTree | |
Query(Vector3 p, NNConstraint constraint) | BBTree | |
QueryCircle(Vector3 p, float radius, NNConstraint constraint) | BBTree | |
QueryClosest(Vector3 p, NNConstraint constraint, out float distance) | BBTree | |
QueryClosest(Vector3 p, NNConstraint constraint, ref float distance, NNInfoInternal previous) | BBTree | |
QueryClosestXZ(Vector3 p, NNConstraint constraint, ref float distance, NNInfoInternal previous) | BBTree | |
QueryInside(Vector3 p, NNConstraint constraint) | BBTree | |
RebuildFrom(MeshNode[] nodes) | BBTree | |
RebuildFromInternal(MeshNode[] nodes, int from, int to, bool odd) | BBTree | private |
RectArea(IntRect r) | BBTree | privatestatic |
RectIntersectsCircle(IntRect r, Vector3 p, float radius) | BBTree | privatestatic |
SearchBox(int boxi, Vector3 p, NNConstraint constraint, ref NNInfoInternal nnInfo) | BBTree | private |
SearchBoxCircle(int boxi, Vector3 p, float radius, NNConstraint constraint, ref NNInfoInternal nnInfo) | BBTree | private |
SearchBoxClosest(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfoInternal nnInfo) | BBTree | private |
SearchBoxClosestXZ(int boxi, Vector3 p, ref float closestDist, NNConstraint constraint, ref NNInfoInternal nnInfo) | BBTree | private |
SearchBoxInside(int boxi, Vector3 p, NNConstraint constraint) | BBTree | private |
Size | BBTree | |
SplitByX(MeshNode[] nodes, int from, int to, int divider) | BBTree | privatestatic |
SplitByZ(MeshNode[] nodes, int from, int to, int divider) | BBTree | privatestatic |