Struct ToWorldMatrix

Public

A matrix wrapper which can be used to project points from a movement plane to world space.

In contrast to NativeMovementPlane, this is represented by a matrix instead of a quaternion. This means it is less space efficient (36 bytes instead of 16 bytes) but it is more performant when you need to do a lot of ToWorld conversions.

Public Methods

ToWorld (...)

Public Variables

matrix
Public Readonly