Class RecastTileUpdate Extends MonoBehaviour
Updates the recast tile(s) it is in at start, needs RecastTileUpdateHandler.
If there is a collider attached to the same GameObject, the bounds of that collider will be used for updating, otherwise only the position of the object will be used.
This class needs a RecastTileUpdateHandler somewhere in the scene. See the documentation for that class, it contains more information.
This does not use navmesh cutting. If you only ever add obstacles, but never add any new walkable surfaces then you might want to use navmesh cutting instead. See Navmesh Cutting.
Since version 5.0, this component is not necessary, since normal graph updates on recast graphs are now batched together if they update the same tiles. Use e.g. the DynamicObstacle component instead.