Example ManualRVOAgent.cs

Player controlled character which RVO agents will avoid.

This script is intended to show how you can make NPCs avoid a player controlled (or otherwise externally controlled) character.


using UnityEngine;
using System.Collections;

namespace Pathfinding.Examples {
using Pathfinding.RVO;

[RequireComponent(typeof(RVOController))]
public class ManualRVOAgent : MonoBehaviour {
RVOController rvo;

public float speed = 1;

void Awake () {
rvo = GetComponent<RVOController>();
}

void Update () {
var x = Input.GetAxis("Horizontal");
var y = Input.GetAxis("Vertical");

var v = new Vector3(x, 0, y) * speed;

// Override the RVOController's velocity. This will disable local avoidance calculations for one simulation step.
rvo.velocity = v;
transform.position += v * Time.deltaTime;
}
}
}