Function JobRVO.CalculateForwardClearance

CalculateForwardClearance (NativeSlice<int> neighbours, MovementPlaneWrapper movementPlane, float3 position, float radius, float2 targetDir)

Find the distance we can move towards our target without colliding with anything.

Public
float CalculateForwardClearance (

NativeSlice<int>

neighbours

MovementPlaneWrapper

movementPlane

float3

position

float

radius

float2

targetDir

)

Find the distance we can move towards our target without colliding with anything.

May become negative if we are currently colliding with something.