void
WireMesh
(
)
Draws a wire mesh.
Every single edge of the mesh will be drawn using a Line command.
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.transform.position = new Vector3(0, 0, 0);
using (Draw.InLocalSpace(go.transform)) {
Draw.WireMesh(go.GetComponent<MeshFilter>().sharedMesh, color);
}
![](images/rendered/wiremesh@1x.png)
Version
Supported in Unity 2020.1 or later.