Namespace Drawing

Namespaces

Classes

Helper for adding project settings.

Custom Universal Render Pipeline Render Pass for ALINE.

Builder for drawing commands.

Some static fields that need to be in a separate class because Burst doesn't support them.

Methods for easily drawing things in the editor and in standalone games.

Helper for drawing Gizmos in a performant way.

Global script which draws debug items and gizmos.

Stores ALINE project settings.

Various high-level utilities that are useful when drawing things.

Info about the current selection in the editor.

Every object that wants to draw gizmos should implement this interface.

Specifies text alignment relative to an anchor point.

Some static fields that need to be in a separate class because Burst doesn't support them.

Inherit from this class to draw gizmos.

Used to cache drawing data over multiple frames.

Compatibility code for handling different versions of the Unity.Collections package.

Public Enums

AllowedDelay

Maximum allowed delay for a job that is drawing to a command buffer.

DetectedRenderPipeline

Public Typedefs

BitPackedMeta