P.error always false

Hi, I’m have a problem not receiving a path error even though the path cant reach its destination (nav meshes are not connected). I’m using a Recast graph and APP Pro V3.5.2 and Unity Pro 4.5.5.

Never mind. Solved it by checking distance between last point in path and destination

Hi

Seems you solved it already, but the reason it happens is that the pathfinding system finds the closest node to the target within a specific distance limit, you can edit this distance in A* Inspector -> Settings -> Max Nearest Node Distance.

Ah thanks :slight_smile: I’ll have a look