I would like to update a node during runtime in a gridgraph scheme without using a gameobject, no problem to localize the node with the AstarPath.active.GetNearest() function but how can I set it to walkable or unwalkable easily after?
I can see that the AstarPath.active.UpdateGraphs() is only for bounds and there is the function UpdateNodePositionCollision() that could help me but I do not know how to use it.
Could you tell me if I’m in the right direction?
Thanks again for your work, two weeks that I’m working with your tool and I’m really satisfied.