Script Drawing :

  • DrawLine – Draws a line on a texture – optional stroke
  • Paint – Paints with custom colour at a position on a texture
  • PaintLine – Same as Paint but draws along a line
  • DrawBezier – Draws a bezier curve on a texture – This function is very slow and takes at least 1 second do perform
  • Sample – Returns an anti-aliasing pattern from a specified position

Script Mathfx:

  • Rotate Vector – Rotates a Vector2 a number of degrees
  • Normalize – Normalizes a Vector2
  • IntersectPoint – Calculates the point two lines will intersect
  • ThreePointCircle – Calculates the centre point of a circle passing through three points.
  • NearestPointOnCircle – Calculates the nearest point on a circle
  • CubicBezier – Calculates a point on a bezier curve from T (0-1)
  • NearestPointOnBezier – Calculates the nearest point on a bezier curve
  • NearestPointOnBezier – Same as above but takes four points instead of a BezierCurve class – Slower
  • IsNearBezierTest – Is a point in a certain distance from the bezier curve (true/false)
  • IsNearBezier – Same as above but takes two BezierPoints instead of a BezierCurve, the above is recommended
  • IsNearBeziers – Loops through a number of BezierPoints and calculates if a point is near any of them (assumes all points is connected with BezierPoints)

Script GUIControls:

  • RGBSlider – Makes an auto-layout RGB slider
  • RGBCircle – Creates an RGB colour circle similar to Apples built-in – Needs a background image coming with the project

One comment

  1. Tony says:

    DrawBezier – Draws a bezier curve on a texture – This function is very slow and takes at least 1 second do perform

    This is probably because of the Debug.Log that you left in there 🙂

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