A* Pathfinding Project  3.8.5
The A* Pathfinding Project for Unity 3D
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Voxelize Member List

This is the complete list of members for Voxelize, including all inherited members.

Area2(int a, int b, int c, int[] verts)Voxelizestatic
Between(int a, int b, int c, int[] verts)Voxelizeprivatestatic
BorderRegVoxelizeprivate
borderSizeVoxelize
BoxBlur(ushort[] src, ushort[] dst)Voxelize
BuildCompactField()Voxelize
BuildContours(float maxError, int maxEdgeLength, VoxelContourSet cset, int buildFlags)Voxelize
BuildDistanceField()Voxelize
BuildPolyMesh(VoxelContourSet cset, int nvp, out VoxelMesh mesh)Voxelize
BuildRegions()Voxelize
BuildVoxelConnections()Voxelize
CalcAreaOfPolygon2D(int[] verts, int nverts)Voxelize
CalculateDistanceField(ushort[] src)Voxelize
cellHeightVoxelize
cellScaleVoxelizeprivate
cellSizeVoxelize
ClaimIntArr(int minCapacity, bool zero)Voxelizeprivatestatic
clipperVoxelizeprivate
Collinear(int a, int b, int c, int[] verts)Voxelizestatic
CompactSpanToVector(int x, int z, int i)Voxelize
ContourRegMaskVoxelizeprivate
ConvertPosition(int x, int z, int i)Voxelizeprivate
ConvertPosWithoutOffset(int x, int y, int z)Voxelizeprivate
countourSetVoxelize
DebugDrawCompactSpans()Voxelize
DebugDrawSpans()Voxelize
depthVoxelize
Diagonal(int i, int j, int n, int[] verts, int[] indices)Voxelizestatic
Diagonalie(int i, int j, int n, int[] verts, int[] indices)Voxelizeprivatestatic
DrawLine(int a, int b, int[] indices, int[] verts, Color col)Voxelizeprivate
emptyArrVoxelizeprivatestatic
ErodeVoxels(int radius)Voxelize
ErodeWalkableArea(int radius)Voxelize
ExpandRegions(int maxIterations, uint level, ushort[] srcReg, ushort[] srcDist, ushort[] dstReg, ushort[] dstDist, List< int > stack)Voxelize
FilterLedges(uint voxelWalkableHeight, int voxelWalkableClimb, float cs, float ch, Vector3 min)Voxelize
FilterLowHeightSpans(uint voxelWalkableHeight, float cs, float ch, Vector3 min)Voxelize
FilterSmallRegions(ushort[] reg, int minRegionSize, int maxRegions)Voxelize
FloodOnes(List< Int3 > st1, ushort[] regs, uint level, ushort reg)Voxelizeprivate
FloodRegion(int x, int z, int i, uint level, ushort r, ushort[] srcReg, ushort[] srcDist, List< int > stack)Voxelize
forcedBoundsVoxelize
GetClosestIndices(int[] vertsa, int nvertsa, int[] vertsb, int nvertsb, ref int ia, ref int ib)Voxelizeprivate
GetCornerHeight(int x, int z, int i, int dir, ref bool isBorderVertex)Voxelize
Ileft(int a, int b, int c, int[] va, int[] vb, int[] vc)Voxelizestatic
InCone(int i, int j, int n, int[] verts, int[] indices)Voxelizestatic
Init()Voxelize
inputMeshesVoxelize
intArrCacheVoxelizeprivatestatic
Intersect(int a, int b, int c, int d, int[] verts)Voxelizeprivatestatic
IntersectProp(int a, int b, int c, int d, int[] verts)Voxelizestatic
Left(int a, int b, int c, int[] verts)Voxelizestatic
LeftOn(int a, int b, int c, int[] verts)Voxelizestatic
MarkRectWithRegion(int minx, int maxx, int minz, int maxz, ushort region, ushort[] srcReg)Voxelize
maxEdgeLengthVoxelize
MaxLayersVoxelizeprivate
MaxRegionsVoxelizeprivate
maxSlopeVoxelize
MergeContours(ref VoxelContour ca, ref VoxelContour cb, int ia, int ib)Voxelizestatic
minRegionSizeVoxelize
Next(int i, int n)Voxelizestatic
NotConnectedVoxelize
Prev(int i, int n)Voxelizestatic
RC_AREA_BORDERVoxelizeprivate
RC_BORDER_VERTEXVoxelizeprivate
RC_CONTOUR_TESS_AREA_EDGESVoxelize
RC_CONTOUR_TESS_WALL_EDGESVoxelize
ReleaseContours(VoxelContourSet cset)Voxelizeprivatestatic
ReleaseIntArr(int[] arr)Voxelizeprivatestatic
relevantGraphSurfaceModeVoxelize
RemoveDegenerateSegments(List< int > simplified)Voxelize
SimplifyContour(List< int > verts, List< int > simplified, float maxError, int maxEdgeLenght, int buildFlags)Voxelize
Triangulate(int n, int[] verts, ref int[] indices, ref int[] tris)Voxelizeprivate
union_find_find(int[] arr, int x)Voxelizeprivatestatic
union_find_union(int[] arr, int a, int b)Voxelizeprivatestatic
UnwalkableAreaVoxelizeprivate
VectorToIndex(Vector3 p, out int x, out int z)Voxelize
Vequal(int a, int b, int[] verts)Voxelizeprivatestatic
VERTEX_BUCKET_COUNTVoxelizeprivate
voxelAreaVoxelize
Voxelize(float ch, float cs, float wc, float wh, float ms)Voxelize
VoxelizeInput()Voxelize
voxelOffsetVoxelizeprivate
VoxelToWorld(int x, int y, int z)Voxelize
VoxelToWorldInt3(Int3 voxelPosition)Voxelize
voxelWalkableClimbVoxelize
voxelWalkableHeightVoxelize
WalkContour(int x, int z, int i, ushort[] flags, List< int > verts)Voxelize
widthVoxelize
Xorb(bool x, bool y)Voxelizestatic